Choose the weapons. Let instinct do the rest.
The lab runs separately from your saved population. New opponents arrive after every bout.
No inputs. No scripts. Just survival.
01 / SURVIVE & INHERITBracket winners are more likely to breed. Children inherit blocks of traits: build, weapons, instincts, and techniques. Mutation and fresh arrivals keep the population exploring.
02 / READ THE ARCHERSDeadeyes commit to piercing power shots. Volley archers fire three-shot bursts. Skydancers vault into aerial shots. Skirmishers prefer quick shots and tighter spacing. Four arrows, then a reload: that is the opening.
03 / OWN THE CENTERThe golden surge grants 18 signature meter. At 18 seconds the walls begin moving inward. They remain solid: wall kicks, wall runs and ricochets stay in play. Cover swallowed by a wall collapses. Long fights become close fights.
04 / WATCH THE EXCHANGEParries open ripostes. Heavy weapons crush guards; light weapons get inside their reach. Perfect projectile parries send arrows back. A full gold meter unlocks a signature move.
05 / INHERIT A FACEHair, skin, brows, markings, clothing, patterns and accessories pass down in visual trait groups. Open Fighters to see children beside their parents. Expressions react to pain, concentration and exhaustion. These traits do not change combat stats.
06 / CATCH & RECALLA poised, empty-handed fighter can catch incoming steel and throw it back. Weapons with the returning trait curve back to their owner. Both are physical events that can be interrupted by the opponent.
07 / FOLLOW A DYNASTYTap a fighter’s name to explore their family. The archive stores brackets and lets you restage past fights. Your population saves automatically; export it to carry a timeline to another device.
READ THE ENGINE AUDIT ↗